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Yüksek Lisans
Almanca

Computational Thinking& Aesthetic Doing

Academy of Media Arts

Süre

Değişir

Dil

Almanca

Öğrenim Ücreti

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Son Tarih

Üniversiteye bakın

Bu program hakkında

This research area at KHM combines critical and creative approaches to make the inner workings of algorithmic systems visible, question them, rethink them, and, if necessary, resist them. The focus is on the connection between power and ideology in machine learning. We program together, tinker, read, reflect, make art, research, solve problems together, create zines, and eat snacks. It doesn't matter how much experience you have with code. We look forward to you joining us! "Computational Thinking" means not that computers can think, but the critical examination of the logic of computing. Our challenge is to question the assumptions embedded in socio-technical systems throughout history in order to expand the possibility space of Computational Thinking. This requires us to find counter-histories of algorithmic systems, conduct artistic experiments, examine or reveal existing methods and tools, and cultivate embodied practices with/without technology that open up alternative future visions. "Aesthetic Doing" means creating something and being in the process, doing as action and as activism, aesthetics as politics and form. For example, how do computer-aided forms limit our language and thinking? We use code as an artistic material to reflect on technical systems of various scales: from a single line of code, to machine learning models with billions of parameters, to the infrastructures that support them. The more terms like "language" and "understanding" shift towards interactions with and between machines, the more we need to develop approaches to work with algorithmic systems under these new conditions, as part of a community that produces collectively usable, accessible tools and resources. We believe that artistic research and practice in the field of critical, creative coding can bring about concrete interventions with direct social and political impact.

Eğitim şekli

Tam zamanlı

ECTS

120 ECTS

Kampüs

Köln

Uzmanlık alanları

exMedia Lab
Animation / 3D
Literarisches Schreiben
Sound
Transformationsdesign
Film und Fernsehen
Kunst
Kunst- und Medienwissenschaften
Computational Thinking
Aesthetic Doing
algorithmic systems
machine learning
power and ideology
critical and creative approaches
socio-technical systems
artistic experiments
code as artistic material

Kariyer yolları

artistic research
creative coding
intervention with social and political impact
media arts
technology
research
art

Gerekli belgeler

Almanya'daki Yüksek Lisans programları için genel gereklilikler. Bu program için bir yolculuk başlattığınızda programa özel gereklilikler gösterilir.

  • Lisans diplomasının onaylı sureti
  • Lisans diplomasının onaylı tercümesi
  • Onaylı transkript (tüm dönemler)
  • Geçerli pasaport (fotoğraflı sayfanın kopyası)
  • Tablo biçiminde özgeçmiş (CV)

Akademik gereklilikler

Tanınan önceki lisans derecesi

Üniversitenin yüksek lisans kabulü için tanıdığı, tamamlanmış bir lisans (ya da eşdeğeri) derecesi. anabin'i ve ilgili programı kontrol edin. Dreemli denklik ya da kabul kararı vermez. Tanınma kararını anabin, uni-assist ve/veya üniversite verir.

Sıkça sorulan sorular

Bu programa başvururken en çok sorulan sorulara kısa yanıtlar.

Ülke ve başvuru adımları

Eyalet seçiminden Almanya'daki oturum iznine kadar adım adım.

Oturumunuzu açık tutmak ve platformun nasıl kullanıldığını anlamak için çerezler kullanıyoruz. Ayrıntılar:

Çerez ayarları