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Master
Deutsch

Computational Thinking& Aesthetic Doing

Academy of Media Arts

Dauer

Variiert

Sprache

Deutsch

Studiengebühren

Keine Studiengebühren

Frist

Siehe Universität

Über diesen Studiengang

This research area at KHM combines critical and creative approaches to make the inner workings of algorithmic systems visible, question them, rethink them, and, if necessary, resist them. The focus is on the connection between power and ideology in machine learning. We program together, tinker, read, reflect, make art, research, solve problems together, create zines, and eat snacks. It doesn't matter how much experience you have with code. We look forward to you joining us! "Computational Thinking" means not that computers can think, but the critical examination of the logic of computing. Our challenge is to question the assumptions embedded in socio-technical systems throughout history in order to expand the possibility space of Computational Thinking. This requires us to find counter-histories of algorithmic systems, conduct artistic experiments, examine or reveal existing methods and tools, and cultivate embodied practices with/without technology that open up alternative future visions. "Aesthetic Doing" means creating something and being in the process, doing as action and as activism, aesthetics as politics and form. For example, how do computer-aided forms limit our language and thinking? We use code as an artistic material to reflect on technical systems of various scales: from a single line of code, to machine learning models with billions of parameters, to the infrastructures that support them. The more terms like "language" and "understanding" shift towards interactions with and between machines, the more we need to develop approaches to work with algorithmic systems under these new conditions, as part of a community that produces collectively usable, accessible tools and resources. We believe that artistic research and practice in the field of critical, creative coding can bring about concrete interventions with direct social and political impact.

Studienform

Vollzeit

ECTS

120 ECTS

Campus

Köln

Schwerpunkte

exMedia Lab
Animation / 3D
Literarisches Schreiben
Sound
Transformationsdesign
Film und Fernsehen
Kunst
Kunst- und Medienwissenschaften
Computational Thinking
Aesthetic Doing
algorithmic systems
machine learning
power and ideology
critical and creative approaches
socio-technical systems
artistic experiments
code as artistic material

Karrierewege

artistic research
creative coding
intervention with social and political impact
media arts
technology
research
art

Benötigte Dokumente

Allgemeine Anforderungen für Master Studiengänge in Deutschland. Studiengangsspezifische Anforderungen werden angezeigt, sobald Sie eine Reise für diesen Studiengang beginnen.

  • Beglaubigte Kopie der Bachelorurkunde
  • Beglaubigte Übersetzung der Bachelorurkunde
  • Beglaubigtes Transcript of Records (alle Semester)
  • Gültiger Reisepass (Kopie der Passbildseite)
  • Tabellarischer Lebenslauf

Akademische Anforderungen

Anerkannter vorheriger Bachelorabschluss

Ein abgeschlossener Bachelor (oder gleichwertiger Abschluss), den die Hochschule für die Masterzulassung anerkennt. Prüfen Sie anabin und den konkreten Studiengang. Dreemli trifft keine Anerkennungs- oder Zulassungsentscheidungen. Über die Anerkennung entscheiden anabin, uni-assist und/oder die Hochschule.

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